WTF is a Scene Graph?
September 17, 2017
- c++
- development
- graphics
Not too long ago I started to dabble in low-level graphics programming again. I set a goal of creating a basic scene that can be defined in a similar way to production-grade game engines like Unity and friends. I felt comfortable with basic OpenGL at the time, however the guides that I followed never told me how to create a hierarchical scene.
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